NARRATIVE ARC ONE: BLOODTIDE


II

SEASON OF THE FALLEN

‘They’re inside. No idea how, but… I don’t think I have long. 

We thought it was just arcane interference, the usual disruption from the wastes. A few of our Seeker scouts still hadn’t returned from their last patrol, but there was nothing on the perimeter. Then the howling started, they were already inside the walls somehow. It all happened so fast.  

We were overrun in moments. The garrison bought some of us enough time to take shelter in the Town Hall, but I don’t think the fortifications held. I think a few others headed for the Church. There were screams, but I can still hear something moving in there. 

I made a break for the Tower to send this message, but they were already waiting for me. I saw them- beasts pale as the moon. But the way they move, the way they look into you… Gods, I think they let me run. They were enjoying it. 

If you’re receiving this, please send help. I can’t stop my bleeding- but they’re keeping some of us alive, dragging them into the woods. It’s not too late. You need to bring them home, before they can-” 

-Last transmission of Communicant Sulia of the Farsight Guild 

The telepaths of Adrestia received a frantic distress signal from the frontier town of Lamprow. The Nine immediately ordered the Guilds to mobilize and launch a rescue and reconnaissance operation- expecting they would meet little resistance. 

The Riftborn were not prepared for the horrors they would uncover. 

NARRATIVE EVENT: BLOODTIDE

THE PLAGUE SPREADS

In the wake of the infestation, it soon became apparent that the Exile was a grave threat to the city of Adrestia. If left unchecked, his bloodkin plague would devour the Isles but remarkably little was known about the apostate mage and his motivations.

The Occultists and Mechanists began to trace an unusual signal from the Wastes, as the region was shaken by a sudden burst of violent seismic activity. The Seekers descended upon the ruins of Lamprow in search of answers, uncovering fragments of the former mayor, Juliana Thornton’s journal. Within its pages, laid the esoteric rituals that once bound a God, and created the temporal wound that the Exile exploited. Despite their best efforts, a few of these pages would make their way to Adrestia…

The Justicars were thrown into disarray when their First Blade, the ever-unfaltering Nyssa, disappeared during a reconnaissance mission. Kastia, an aspiring and somewhat more morally flexible Blade, took this opportunity to launch an authorized mission into the depths of the Undercity. 

She uncovered an illicit chem manufacturing operation, as the Syndicate had begun using tainted blood recovered from Lamprow to create Surge. She led a team to dismantle this operation, destroying one production plant hidden within the Paradise chem parlour and exposing a vast conspiracy with connections to the highest levels of Adrestian society. This mission wasn’t without casualties, as the syndicate released a shower of tainted blood throughout the club: transforming a number of its patrons into malformed bloodkin. This infection was contained, but Kastia was stripped of her rank as a result of the incident. 

The abnormal signal from the Wastes was finally tracked to the Sunken City of Velstadt. Professor Iksander of the Occultists Guild petitioned the Nine to launch an operation to descend into the ruins in search of the Exile, but the ether storms blanketing the region threatened to complicate this excursion. 

‘We’ve detected some unusual seismic activity from the Wastes. Normally, this would be entirely unremarkable, but the timing is uncanny. The readings spiked shortly after the fall of Lamprow, and have remained constant since.  

Beyond that, we’ve detected an unknown signal in the region. There’s a lot of noise, but our scribes are convinced that it’s a transmission of some kind. Hopeful perhaps, but I admire their optimism. 

We’re currently stumbling in the dark, so any intel is a blessing. Thousands are still missing, and we have no inkling as to the motives or location of this fabled ‘Exile’. Only that he’s the root of this infection, and needs to be excised.  

The signal leads to the sunken city of Velstadt. Charming place. The Guilds will once again launch a joint operation, but this is strictly reconnaissance. We need you on your best behaviour. As much as all this noble sacrifice makes for fabulous poetry, we can’t afford to lose anyone else. We’re spread much too thin as it is.

Report in, and wear something comfortable. It’s a long ride out.’ 

-Professor Iksander, Occultists Guild 

It was decided that the Guilds would descend from above, diving from vast airships into the reality-shifting maelstrom that had enveloped Velstadt. 

NARRATIVE EVENT: HARVEST

Though decimated by ether storms and temporal disruptions, a few surviving Riftborn were able to land amidst the protean ruins. Descending below, they uncovered a vast complex of mechanical monoliths and temples. Some squads were drawn into these ‘Reality Engines’, experiencing simulated environments created by siphoning energy from the Astral Corridor itself. 

Within these recursive projections, the Riftborn encountered a fragment of the Exile - revealed to be a priest from the distant Valentian continent named Asdel. They wandered through the darkened halls of his memories, experiencing a stitched together ‘paradise’ he had created for himself. In this dream he lived a simple life with the Godvessel of Valentia, Miria. The divine emissary he had once sworn himself to. Despite his best efforts, a deeper trauma began to bleed through into this artificial world. The violent event which had separated them, and led to his banishment. 

Amidst this noise, a name appeared again and again. Riven. Not only that, but a familiar girl dressed in the crimson robes of a Keeper. She had been drawn into this simulated world by a wound in the Astral Corridor - and seemed to share some invisible connection with the Riftborn. Their fates impossibly entwined. 

Having seemingly experienced several lifetimes in an instant, the Riftborn finally broke free of the Reality Engines and descended deeper. They discovered a vast infestation of shifting flesh and tendon, the Numerian machinery there corrupted by occult magic. The missing villagers had been harvested, their bodies reduced to vats of churning blood to spawn fresh horrors. Others were turned into hosts to incubate far more intelligent and deadly creatures. 

One group of Riftborn were forced to augment themselves with ancient arcanotech to survive, only to realize that the ‘loop’ they had unknowingly triggered was responsible for the catastrophic energy surge which had killed so many of their comrades during the descent. 

The source of the seismic disruption was revealed to be a colossal heart, nestled amidst the sunken pit of the Numerian city. The hive itself was a living organism, slowly spreading throughout the ancient ruins. All too late, the Riftborn realised that the unknown signal had been a lure. Shield Nyssa and her entire squad had been turned into a grotesque psychic transmitter - intended to draw the Riftborn into the Exile’s grasp. Realizing what had to be done, Kastia was entrusted with the grim duty of executing the horrific amalgam and taking command of what forces remained.

The walls began to close in, as the hive awakened - unleashing a swarm of frenzied bloodkin. A pitched battle saw the Riftborn ascend the ruins and narrowly escape. Despite this small victory, it was clear that the Exile was building an army. One that would soon be large enough to sweep through and devour Adrestia, and then the rest of the Isles. 

BURIED SECRETS

Due to temporal interference of the Wastes, and a protective layer of complex occult wards and counter-magic, the Nine were unable to obliterate the hive using one of their few remaining antimatter lances. 

A desperate search began, as the Guilds were called upon to locate some means of penetrating and destroying the hive. One of these investigations led a sect of the Mechanists to the remains of an ancient airship which had been uncovered amidst the wastes. A powerful bloodkin stalked what remained of the ship, as its systems began to catastrophically fail. 

This airship concealed a rare relic. A shipmind known as Acacius, a powerful Old World thinking machine created from a fusion of organic and mechanical systems. Contained within this shipmind was a wealth of knowledge, including information about AEGIS. An organisation that predated the temporal calamity that fractured Theora. 

AEGIS once studied magic, and developed experimental weapons to combat the horrors plaguing the Isles. The Mechanists immediately set to work decoding the shipmind, and uncovered a promising lead: Themis XIII. A research facility once tasked with developing an experimental weapon known as Ember. 

With time running out, an operation was launched to breach the facility, and uncover what remained of these experiments. 

‘Decryption of the shipmind recovered from the Argent Dawn has proven suitably vexing. Made no easier by the unfortunate condition it was delivered to us in. 

I have gleaned one particularly delightful insight however. 

Nestled between regions of fragmented memory, is a single binalygic hex string.  When parsed correctly (several fatalities were necessary to determine the boundary of ‘correctly’) it reads: THEMIS-THIRTEEN. 

Intriguing, yes? Some further digging revealed this to be the access privileges needed to locate and access a precursor laboratory, hidden somewhere within the Pale Woods. 

That’s not all- though heavily corrupted, several records reference an experimental weapons project, codenamed: EMBER. Info is scarce, but it seems to be a device of immense destructive potential, secured somewhere on the seventh sublevel. 

I’m told we need a ‘paradigm-shifter’ to repel this Exile. It would seem our glorious forebears have delivered one on a heavily secured, subterranean platter. 

PROPOSAL: Retrieve EMBER device for further study.’ 

-Magus First Rank, Cecil Ashcroft 

NARRATIVE EVENT: DESCENT

The Riftborn crossed the Imara sea aboard one of the Navigator’s specialized vessels, arriving upon the glass shores of Lumeria. There they navigated a tangled crystalline forest and were forced to evade a meteorite storm, before uncovering the Themis facility. This brutalist sprawl of concrete and ancient technology felt almost as alien as the sunken depths of Velstadt. 

Within the facility, the Riftborn were forced to confront an abominant intelligence buried by the Collapse. Penitent Cradle. Fragmented by centuries of decay, it tormented the Riftborn, unleashing twisted mockeries of flesh and steel to keep Ember entombed in the subsectors below. 

Amongst the ruins, the Riftborn encountered several surviving AEGIS scientists and the anomalous objects they’d been tasked with investigating. Many of the scientists had turned to drastic measures to continue their research, including Dr. Kasanova - who had discarded his humanity entirely. He now existed as an engram contained within a clockwork body. This faded projection of his soul having been created by Penitent Cradle as a means of eternal torture, or perhaps punishment for his past transgressions. 

The ‘temporal seals’ which had protected the facility from the Collapse had begun to fail in several sectors, forcing the Riftborn to use experimental Occultist technology to leap between points in time. Others duplicated themselves and bargained with clones of the facility’s Chief Geneticist, Blake, to descend deeper.

Eventually, the Riftborn were able to acquire the Director’s clearance needed to lift Penitent Cradle’s lockdown. They descended to the deepest level of the facility, finding cryptic warnings that Ember was more than a simple weapon. Contained within this terminus, was a cryogenically sealed coffin. The elusive prize the Riftborn had been searching for. 

Unwilling to let Ember be released, Penitent Cradle disabled the remaining temporal seals. Plummeting the facility towards a distant future, and accelerating the entropy of everything trapped inside. With the facility and their bodies rapidly falling apart, the Riftborn fought desperately to escape.

Once outside, agents of Aldwych Academy led by Chairman Elias Jassin recovered Ember. Elias seemed pleased to be ‘reunited’ as the coffin was opened, revealing a sickly blonde haired girl wearing a hospital gown. Her appearance bearing a striking resemblance to the Godvessel which had killed the Riftborn so long ago.  

EMBER AWAKENS.