DEATH IS JUST THE BEGINNING

Theora is a world ravaged by magical calamity, its continents shrouded in a reality consuming miasma. Venture to the heart of the maelstrom, and you will find the empyrean catacombs of Lycia. Awaiting any adventurer foolish enough to descend and wake them from their dormancy.

Across the blighted Imara Sea, the necromancers of Valentia wage an eternal war, creating vast siege constructs from the remains of their fallen Gods. The once proud aristocratic mages of Erisia, who have cultivated their arcane bloodlines for untold centuries now bow to the Enclave.

Turning their magic on the subjects they once swore to protect. Only the Red Isles have been spared ruin, their verdant landscapes protected by an ancient force.

Travellers flock to the sprawling city state of Adrestia, hoping to find solace at the end of the world. To them, it is a bastion against the encroaching dark- a solitary glimmer of hope that they might call home. There they must bargain with the Nine, a council of elusive magi who have transcended the flesh. They are all-seeing, twisting the Astral Corridor to spread their influence through the cosmos.

The city of Adrestia is protected by four great Guilds, who each carry the blessing of the Nine. They are sworn to defend it from threats beyond and within, welcoming any adventurer who would gamble their mortal soul to ensure there is a tomorrow.

How will your story end?

Aeturnum is an original D&D5E dark fantasy setting of adventure, intrigue and accursed undeath. You will be forced to confront the maniacal council of sorcerers who gave you life, and the darkness that is now festering inside you.

THE GUILDS


Adrestia is protected by four great Guilds. They each harbor their own secrets and ambitions.

Justicars Guild

Martial champions of countless battles, the warriors of the Justicar Order are sworn to defend the Red Isles at any cost.

Occultists Guild

Seekers of true astral enlightenment, the Occultists wish to harness the latent magic that sustains Adrestia.

Mechanists Guild

The Mechanists seek to transcend the limitations of the flesh, in order to overcome the blight and embark on a grand exodus.

Seekers Guild

The Seekers lead daring expeditions into the furthest reaches of the Isles, gambling their lives to secure untold riches and burid secrets.

HOW DOES IT WORK?

Your journey in the world of Aeturnum will begin with our Prologue Quest: As Above. This quest introduces you to the mysterious Red Isles, as you awaken in the sunken depths of the Astral Corridor. You will have the chance to review your character with one of our veteran GMs and to receive your Player Journal for leveling up and tracking milestones.

After that our drop-in structure allows you to attend any adventure in the Aeturnum world. Simply book a ticket, and prepare for one of our veteran GMs to guide you through a new story. Every month our Quest Board is refreshed, allowing you to accept new jobs as you unravel the secrets of Adrestia.

Aeturnum is a story about death, and everything that comes after. Our focus is on emotive storytelling that spotlights and empowers players- even as the world collapses around them.

You are not a great hero. You will die.

To begin playing, read through the brief Character Creation walkthrough below and then book your ticket.