NEW PLAYER WALKTHROUGH
Ω - AWAKENING
You find yourself caught between premonition and memory.
A vast catacomb of sunbleached bone, gnarled roots of flesh, and the weight of countless bodies piled atop you.
You force yourself to the surface, and find one other still clinging to life. Ravaged beyond recognition - but familiar all the same. Tangled red hair clings to her pallid face.
So much younger than you remember.
You awaken within a blood-soaked labyrinth, unable to recall the events that led you here. An agonizing fever burns through you, barely concealing the hunger beneath. As you thrash in the dark, you realize that only your name and single precious memory remain.
The curse boils inside your blood, ravenous and without end. You hold these vestiges of your former-self close, as you realize that you are not alone in these sunken depths.
All characters begin their journey in AETURNUM II afflicted with amnesia, born from the curseblood inside your veins. When creating your character, you should choose a single core memory that defines them, and their fading humanity. As you continue your journey, you will have the chance to restore more of these fragmented memories alongside your companions.
I - PROLOGUE & CHARACTER CREATION
Your journey in the world of Aeturnum will begin with the AETURNUM II: Prologue 'Requiem'. This ticketed adventure introduces your character to the Red Isles, and the vampiric apocalypse ravaging it.
As part of this event you will receive your Hunter's Journal - allowing you to track experience, upgrade your equipment and level up across sessions.
Players of all ability levels are welcome, but we encourage you read and become familiar with the core rules of D&D 5.5E before attending. Before beginning play, our GMs will review your character to ensure that they meet our character creation and safety guidelines.
Please be aware that AETURNUM II uses the new 5E2024 D&D rules.
If you are new to D&D we recommend attending one of our regularly hosted Beginner Workshops first. You can check our Events Page to see when the next session is being hosted. It is expected that you attend Aeturnum with a basic familiarity of the core 5.5E rules, and your character’s own class and abilities.
Before arriving, you should roll up a Level 3 Character to play, using the Core 5.5E PHB (Player’s Handbook) and our approved list of sourcebooks below. You are welcome to use either point buy or standard array whilst creating your character.
Please note that using non-approved content will result in us asking you to reroll or adjust your character.
Due to the mature themes of Aeturnum, characters who are minors (under 18) are not permitted.
Characters that violate our Code of Conduct will be refused without further discussion. Please be mindful when creating your character background to not include themes or depictions of sexual violence, racism, ableism, transphobia or any other real world hate crimes.
As the storyline of Aeturnum II progresses we will be adding new classes, races and abilities for players to unlock.
Once you are prepared, you can book a Prologue ticket from our Events Page, or by using the link at the end of this walkthrough. Every month we will be running the Prologue on Fridays bi-weekly, with additional dates available subject to demand. Spaces will be limited so be sure to book in advance to avoid disappointment.
After that our drop-in structure allows you to seamlessly attend any adventure in the Aeturnum world, with tickets available on our Events Page.
II - SEASONAL STRUCTURE
Aeturnum is a narrative-driven, persistent 5.5E world, shaped by every player. Every month four new self-contained Quest Board adventures are released, allowing you to embark on expeditions across the Isles. The month’s story is then concluded in a dramatic Narrative Event, told across five parallel tables.
Aeturnum II follows a fixed monthly schedule, with games run on the following days:
QUEST BOARD
Wednesdays (Weekly) + Thursdays (Subject to demand)
PROLOGUE
Fridays (Bi-Weekly)
NARRATIVE EVENTS
Final Sunday of the month.*
*Subject to scheduling and availability. Updates regarding Specials will be posted on our socials and Discord.
III - CHARACTER PROGRESSION
When you attend the Prologue you will receive a Hunter’s Journal. This will allow you to track experience, milestones, and upgrade your arsenal. Whenever you complete a quest, you will receive two XP stamps, with one going towards your character’s level progression and the other being used to upgrade your equipment.
IV - FAQ (FREQUENTLY ASKED QUESTIONS)
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Due to mature themes and graphic violence, Aeturnum is strictly for players aged 18+
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If you wish to create a new character, please inform your Game Master at the table so that they can clear this with the Game Director. If approved, you will be able to re-roll your character and transfer existing XP from your Hunter’s Journal.
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Each session will begin with relevant content warnings and safety tools during the session intro. To view content warnings in advance you can check the event description whilst purchasing a ticket.
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Whilst you are not prohibited from doing so, we do not recommend this due to the story structure and narrative-focus of Aeturnum. If you do wish to run multiple characters you will need to play the Prologue scenario again to receive a new journal.
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If your character dies, you will be given the choice of True Death or Rebirth. True Death allows you to create a new character, whilst Rebirth allows your character to be revived with an Affliction. An Affliction is a permanent debuff that significantly alters how your character plays and is perceived by NPCs in Adrestia. If you receive two Afflictions and die again for a third time, you will lose control of your character permanently, and will need to create a new accursed adventurer.
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Yes. We plan to post seasonal recaps to ensure that you are always aware of the latest developments across the Red Isles.

