Introducing Rift Faire, a one-day TTRPG mini convention hosted at the Arcanist's Tavern! We'll have independent creators from across the TTRPG scene in the Guild Hall selling all manner of wares, drop-in games in the Archives from house and guest GMs, and our usual selection of board games in the Apothecary above...
This cozy Winter Edition will be perfect for those looking to snag some last minute gifts for the dice gremlins in their life! We'll also have mulled wine and other festive specials available at the bar- we know adventuring can be thirsty work.
VENDOR INFO
We’re thrilled to introduce the independant creators who will be bringing this Rift Faire to life! You can find them and their interplanar wares downstairs in our Guild Hall and Archives…
TTRPG GAMES INFO
Join one of our House GMs for an unforgettable one-shot adventure! We're spotlighting a few of our favourite indie releases, with these TTRPG sessions run alongside the Rift Faire event.
TTRPG SESSION OVERVIEWS
BLADES IN THE DARK - House GM Maxim presents a game of Blades in the Dark. Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
SESSION TIME: 1:30 - 5:30
THE BREATHING - House GM Gilli presents a game of The Breathing. In The Breathing you reside in The Archive, an unending and depthless structure spiralling deep into the dark and misty depths, devoid of life and presided over by a being known only to you as The Archivist.
The Archive is made up of windowless rooms and halls that vary greatly in their height, size and danger. All these spaces house numerous shelves containing the collected knowledge of the world outside of The Archive; a place you have been told you must earn your access to. The price of your freedom comes from the discovery of new or forgotten knowledge that can be found in the deepest parts of the structure.
You, and a few others, are known as The Breathing, in a place full of creatures who were once like you but ultimately failed in their bid for freedom; now known as The Breathless. Delve into the ever-growing Archive to win the price of your freedom, knowing each time you descend you inch closer and closer to becoming Breathless yourself.
SESSION TIME: 1:30 - 5:30
DREAD - House GM Ruby presents a game of Dread. A rules-light game of horror and hope with outcomes decided by a Jenga tower instead of dice.
'You wanted to try something adventurous for Spring Break and joined your fellow university students on a camping trip to the Grand Canyon. It was all going great until last night. Something has mauled the camping guide and stolen your food. Can you make it back to civilization?'
The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile — someone who will find themselves making decisions we hope never to face in real life.
SESSION TIME: 6:30 - 10:00
More info: Each session will be hosted in our Archives below. Please be sure to take a note of your session start-time, and check in at the Apothecary bar when you arrive! Character creation is provided as a part of every session, so all you need to bring is yourself (and some of your favourite dice).